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lpk1990

Total Sim Hours Logged

22 hours 08 mins 51 seconds

Total Sim Peeps Handled

28,136

Total Challenges Completed

11 Out Of 162

Most Played Sim

Test Track 2.0

Site Roles: Ride Sims User|None Premium

User Medals

  • Sky Scream Profile Badge

My Highest Scores

1,065,853Test Track 2.0
103,323The Resistance
100,800Everest

My Most Played Sims

12 hours 28 mins 52 secondsTest Track 2.0
1 hours 13 mins 20 secondsCalifornia Screamin
0 hours 54 mins 08 secondsThe Resistance

Total Peeps I've Handled

17,895Test Track 2.0
1,391Everest
1,352California Screamin

Sim Log

    • 20000 Leagues Under The Sea
    • Amazing Adventures of Spidey
    • Apocalypse
    • Baron 1898
    • Big Grizzly Runaway Mine Carts
    • Big Thunder Mountain Railroad WDW
    • bigFM Expedition GeForce
    • Bilge Rat Barges
    • California Screamin
    • Colossos Kampf Der Giganten
    • Crush Coaster
    • Dinosaur
    • Duel
    • Everest
    • Flight Force
    • FLYER
    • Free Spin
    • Galactica
    • Helix
    • Hex Legend of The Towers
    • Hollywood Action Tower
    • Icon
    • Iron Gwazi
    • Jaws The Ride
    • JP River Adventure
    • Maelstrom
    • Matterhorn Bobsleds
    • Maverick
    • Motorbike Adventure
    • Mystery Mine
    • Mystic Manor
    • Nemesis Sub-Terra
    • Oblivion
    • Phantom Manor
    • Revenge of the Mummy
    • Ripsaw
    • Ripsaw Falls
    • RITA
    • Rock N' Roller Coaster
    • Rush
    • Saw The Ride
    • Sky Scream
    • Space Mountain CA
    • Space Mountain Mission 2
    • Spinball Whizzer
    • Splash Mountain
    • Star Tours
    • Stealth
    • Taron
    • Temple of Peril
    • Test Track 2.0
    • Th13teen
    • The Flying Dutchman
    • The Haunted Mansion
    • The Resistance
    • The Smiler
    • The Swarm
    • Tower of Terror
    • Untamed
    • Valhalla
    • Vampire
    • WDW Monorail
    • WDW Railroad Driver
    • Wicker Man
    • Zufari
  • - Starting the sim you must turn the power on and hold the 'R' Key to reset the E-Stop button. 

    - Select the system mode - Maint. / Normal. Click the red flashing block button and turn on each of the block zones on the blocks panel. 

    - Only in system mode normal can you load guests & add / remove trains.

    - To add or remove trains the transfer track must be clear.

    - You can add single riders using '1' to  '4' keys. 

    - The keyboard commands can be found in the options panel. 

    - To manually launch trains hold the 'return' key in manual launch mode.

    - To start this sim hold the 'R' key to reset the E-Stop. 

    - Click the block panel and select system mode maint. ( Turn on all the block lights ). Then switch to system mode normal.

    - keyboard commands can be found in the options panel.

    - To add or remove trains switch the transfer tracks using either 'X' or 'C' key and then add or remove trains using '-' or '+' key. 

    - Add Monorails by click on the monorail button, selecting the colour monorail you want to add and click add / remove button. 

    - To change a monorails line click the set line arrow buttons.

    - To open the ride station for peeps click the peep icon and open the individual stations with the traffic light buttons.

    - More peeps will travel from the TTC and Hotel stations during the early hours. Closing hours more peeps will travel from the parks. During times of rain more peeps will leave the parks and require transport. 

    - To open the doors select the correct side for unload or load and press keys 'E' and 'A' at the same time. 

    - To close the doors select the correct side for unload or load and press the keys ' E' and 'C' at the same time.

    - To dispatch a train press the 'space bar' key. 

    - Remember trains must be empty to change a line or be removed.

    - Upgrading a monorail will cost points however it will increase its reliability. 

    This is one of the more challenging simulations and is recommended for expert Ride Sims players.

    Top Operating Tips:

    - Starting the sim you must turn the power on first. Then click the E-Stop Button. Then click the power reset button. Click system mode. Then click E-Stop reset.

    - Select the system mode - Double Click for Normal. - Only in system mode normal can you load guests & add / remove trains.

    - When you first start you will need to open restraints with the 'up' arrow key.

    - Open the ride entrance for peeps to arrive. You will need to turn the gates on for each load zone to allow peeps to leave the queue into the gates.

    - To start the sim click the power button and press 'R' key to reset the E-Stop. Turn each of the 4 block zone lights on to green.

    - Open and close the restraints using 'Up' and 'Down' arrow keys. Dispatch with the 'space bar'. 

    - You can run 4 trains at a time on this simulation with guests. Adding a 5th train will stop loading so be sure to remove a train. 

    - To remove or add a train ensure you change the switch track and then click add or remove train.

    - You can change the quality of the sim in the options panel and also view a keyboard command list.

    - E-Stop is the 'S' key.

    - This simulation can be run 3 different operation sequences or for more of a challenge try manually running the ride to give peeps the ride that will make them most happy! 

    - The manual in the sim can be found in the options panel for full operating instructions.

    - Starting the sim you must turn the power on and hold the 'R' Key to reset the E-Stop button. 

    - Select the system mode - Maint. / Normal. Click the red flashing block button and turn on each of the block zones on the blocks panel. 

    - Only in system mode normal can you load guests. 

    - To add or remove trains the transfer pause must be engaged. 

    - You can add single riders using '1' or '2' keys. Pre-show entry and start is activated by the 'Return' key. 

    - The keyboard commands can be found in the options panel. 

    - To start the sim click the flashing power disconnect and then click the E-Stop reset.

    - To add / remove trains ensure you are in system mode: Maint. Then use the '+' & '-' keys to move the transfer track. Click the 'REV' or 'FWD' buttons to move the trains on or off the transfer track. 

    - When switching back into normal mode remember to turn off the block hold switches. 

    - If a train fails to launch properly you will need to wait for it to return to a safe position and then click the launch reset button which will flash.

    - Use the '+' and '-' keys to speed up and slow down the doombuggies.

    - Remember you cannot load slow loading peeps at full speed. Make sure you slow the doombuggies down otherwise the ride system will E-Stop and you will lose points!

    - If your ride does E-STOP press the 'shift' key to restart it.

    - You can load priority access peeps by stopping the ride. Ensure you have clicked the peep load button at the bottom of the sim to allow peeps to load.

    - To open and close the main front door use the 'enter' key.

    - You can make the lift and foyer door close automatically by clicking the options under the lift options panel.

    - Click the options panel and then keyboard commands for full list of controls.

    - Turn the power on and hold 'R' key to reset the E-Stop.

    - Set system mode - Click 'System Controls' switch to Maint. mode. Then click each of the blocks until they are lit. To allow guests to board switch to 'Normal' model.

    - To evacuate you must e-stop the ride and power off. In 'System Controls' click evac and then click the red panel icons for each car that requires evac. To close click the 'Evac' button again and restart the simulation as described above.

    - Adding and removing trains is detailed in the simulation when you hover your mouse cursor over the 'add' & 'remove' buttons.

     

    - Turn the power key on to start.

    - Reset the E-STOP by holding the 'R' key or pressing the E-stop button. 

    - Select system mode. Only System Mode normal means you can load peeps. System Mode Maint will allow you to operate switches 3,4,5 as well as adding / removing trains.

    - Activate all the blocks. Clicking on them.

    - The Ride Manual is located within the simulation - Options - Keyboard Commands

    - Turn the power on by clicking the key.

    - Hold 'R' key to reset the E-stop

    - Select system mode - Maint. The block panel will now be flashing red. Open the block panel and individually click and start up each block

    - Set system mode to - Normal. ( Note if a lift stops or a block needs resetting you will need to switch back into Maint Mode.

    - Please follow the guide in the instruction manual located within the simulation.

    - Please follow the instruction manual located within the simulation.

    - Turn the power key on to start.

    - Reset the E-STOP by holding the 'R' key until the system mode begins to flash orange / green.

    - Select system mode. Only System Mode normal means you can load peeps. System Mode Maint. will allow you to operate switch 3.

    - Please refer to they keyboard command list in the options panel. 

    - Please follow the inbuilt manual inside the simulation under the options panel.

    - Please follow the in game manual for keyboard commands.

    Please see keyboard commands in the simulation. Options > Keyboard Commands

    - This is an unofficial simulation and all music and sounds are copyright to Alton Towers Resort. 

    - (Click) Power Key On

    - (Hold) 'R' key to reset e-stop.

    - (Click) System mode to Maint. Mode. (Click flashing 'Blocks' panel and click each block to engage).

    - (Click) System mode to Norm Mode. To be able to load peeps.

    Please refer to the inbuilt keyboard commands for operating instructions.

    Please refer to the manual of keyboard commands found within the simulation.

    To add trains make sure the transfer tracks are set correctly and use the '+' key to add trains.

    To remove trains make sure the transfer tracks are set correctly and use the '-' key to remove trains.

    Please refer to the instruction manual located within the simulation.

    Turn power on by clicking the power key. 

    Follow keyboard commands found in the options panel > Manual.

    To remove trains ensure you are in system mode maint and block A is not active in the block panel. The train must also be empty with no peeps loaded. Click Remove.

    To add trains, ensure you are in system mode maint. and dispatch block A is clear. click add train.

    - Power on the sim

    - Hold 'R' Key to reset E-Stop (Click System Mode buttons to Maint. Mode)

    - Hold ' Space Bar ' to reset station stop

    - Click block panel and click each block to turn them on. *Note some blocks may not be allowed to turn on because they are blocked by the number of boats in an area, wait for these to clear and keep trying until all blocks are on and you can then set the ride into normal operation mode to load peeps.

    - Right Arrow Loads Peeps

    - Up Arrow Unloads Peeps

    - Space bar dispatch confirm

    ENGLISH:

    Welcome to the OFFICIAL simulation of bigFM Expedition GeForce at Holiday Park. 

    Be sure to read the instructions manual for the keyboard commands. If you are a beginner we recommend following the top tips that appear in the game.

    TOP TIPS:

    • To remove a train the cars must have no guests loaded and the restraints must be closed. (You must be in system mode 'Maint.')
    • To add a train make sure the station is clear and you are in system mode 'Maint.(Click the system mode buttons). 
    • To turn blocks on and off you must be in system mode 'Maint'. 
    • To load guests you must be in system mode 'Normal'. Click the system mode button to change between 

    DEUTSCH:

    Willkommen zur offiziellen Simulation von bigFM Expedition GeForce im Holiday Park. Bitte schaue dir das Handbuch mit der Tastaturbelegung an, um zu sehen wie du bigFM Expedition GeForce steuerst. Du findest das Handbuch unter der Schaltfläche „Optionen“.

    Wenn du ein Anfänger bist hier noch ein paar nützliche Tipps:

    • Um Züge mit Gästen beladen zu können musst du im Normal Modus sein.
    • Um einen zusätzlichen Zug auf die Strecke zu nehmen, muss die Station leer sein und der Wartungsmodus aktiv sein. Vergiss nicht wieder zurück in den Modus „NORMAL“ zu wechseln, wenn der neue Zug auf der Strecke ist.
    • Um einen Zug von der Strecke nehmen zu können musst der Zug leer sein und die Bügel müssen geschlossen sein. Auch um einen Zug von der Strecke zu nehmen musst du die Bahn in den Wartungsmodus versetzen.
    • Um Blöcke ein und ausschalten zu können musst du in den Wartungsmodus schalten.

    Please check the user manual inside of the simulation.

    - Main Q (L-Key) / Fast Q (F-Key)

    - Manual switches (1-Key) & (2-Key)

    Please follow the instructions manual and tips in the simulation. 

     

    FUN FACTS:

    • UNTAMED, the newest roller coaster in Walibi Holland, is built by Rocky Mountain Construction. The wooden construction of Robin Hood has been used as the basis for UNTAMED. The steel track mounted on top of it provides an unequalled ride. With a speed of 92 kilometres per hour and 5 inversions and 14x airtime moments during the 1,085 metre long track, UNTAMED is action packed from start to finish!
    • UNTAMED is the first hybrid roller coaster in Europe. This means that the construction is made of 100% wood and the track is made of 100% steel.

    • UNTAMED is 4.5 metres higher than its predecessor. The highest point is at 36.5 meters. This means a first drop of 35.4 meters!

    • On July 1, 2019, a world record was set with the first inversion of the track, the Double Inverting 270 Degree Corner Stall.

    Please see the in-game instructions manual. 

    Please see instructions located in the options panel of the simulation.

    Touch Screen Mode 

    Select Stations by click on the panel relevant to the selected station.

    Please see in game manual for instructions.

     

    Please see operating keyboard commands in game.

    Touch screen options are available.

    DESKTOP: Please see in game instructions found in the options panel for keyboard shortcuts

    TOUCH SCREEN: Follow the in-game top tips. 

    To add fastlane peeps or main peeps you can tap on the words fastlane or main to switch between which type of peeps fill the gates.

    FACT FILE:

    Stealth is the UK's fastest roller coaster launching riders 0 to 80mph in 2.5 seconds to a soaring height of 205ft!

     

    Please see keyboard commands in game. This simulation includes touch screen commands.

    The Unofficial Th13teen simulation.

    Keyboard commands are located within the options panel > Manual.

    Touch screen buttons are activated via the options panel.

    For keyboard instructions please see in-game keyboard commands found in the options panel.

    To start the ride turn on the power and click the E-Stop button to reset the e-stop.

    Select system mode. Normal / Maint.(You can only load peeps in normal mode).

    Click SETUP button to turn on the select areas of the ride.

    For touch screen you can click the select buttons that appear to control the ride.

    To remove cars click the mech panel and click on the image of the car. Cars may only be told to be removed when parked in UNLOAD!

    Please see in game manual for keyboard commands. Touch screen buttons are also available.

    Must be in system mode Maint. to add or remove a train. 

    Welcome to the OFFICIAL simulation of Sky Scream at Holiday Park. 

    Be sure to read the instructions manual for the keyboard commands. If you are a beginner we recommend following the top tips that appear in the game.

    TOP TIPS:

    • To launch a train you must be in system mode normal

    Please see in game instructions for keyboard commands. 

    To add or remove cars the load station must be empty of trains and restraints closed.

    Welcome to the OFFICIAL simulation of Colossos-Kampf Der Giganten from Heide Park Resort.

    Be sure to read the instructions manual for the keyboard commands. If you are a beginner we recommend following the top tips that appear in the game.

    TOP TIPS:

    • Dispatch the train only when the dispatch light flashes green or you may cause the lift hill to stop.
    • You can only dispatch trains if the blocks are activated.
    • To activate the blocks make sure you click system mode into MAINT. mode. (Orange Light). Then you can click the flashing red blocks button and then click the green buttons on screen. Be sure to go back into system mode normal. 
    • To repair a train it must be sent completely to the mechanic bay track.

    Prepare for RUSH. 

    Please see in game manual for keyboard controls. This simulation can be controlled using touch screen buttons as well.

    - To load the ride you must be in system mode normal.

    - To turn arms off there must be no peeps in the waiting area / the gates must be closed and the ride empty and not in operation.

    Please see in game instructions for keyboard controls.

    To Add and Remove cars you must be in system mode Maintenance.

    To restart blocks the block ahead must be clear.

    This simulation is slow operating simulation due to the nature of the attraction having large group sizes and long show times. 

    Top Tips:

    - If your armoury waiting guests has not fully filled you can cancel the fill and begin the pre-show early.

    - The best time to start the armoury show is when the cinema count down clock reaches 5 seconds remaining. 

    - You can operate the various elements when in system mode Maint. 

    - To reset the drum during an E-Stop or a breakdown you will need to power up the ride, system mode maint. and in the mech panel click reset.

    To remove or add a boat you must be in system mode maint. (Orange Light). You can only add or remove 1 boat at a time. 

     

    To fix the ride you will need to be in system Mode Maint.

    Peeps not loading? - make sure to have clicked the 'load' button to allow peeps to load.

     

    To add and remove vehicles they must be stopped on the transfer lift and you must be in system mode maint. (orange). You can then lower the transfer lift down and shunt the cars into the mech track. 

    You can switch between single or double load / unload station mode. The button will be blocked in certain scenarios with a red box. When it is possible to switch modes the red outline will not be visible around the button. 

    To move peeps to the batch areas the ride must be powered on, and then you can click on the batch area to send peeps to that area.

    To fix a broken Starspeeder ensure you are in maintenance mode.

    This simulation is unique in that it uses real physics to control the spin! You can operate this simulation as a dual station or single station mode.

    Station Mode - Click the green / red lights above each of the station panels to activate the station. The simulation can run 1, 2 or 3 stations. It is suggested to run in 2 station mode running the subs in pairs. 

    Dispatch - For consistent spacing we suggest dispatching a sub once the last sub ahead has reappeared on screen from the first 180 turn (when zoomed in).

    Spur - Subs can be stored in the spur, maintenance cannot be done in the spur only the maintenance dockyard.

    Adding / Removing Subs - You must be in system mode maint to do this. Click a sub image on the mech panel and select the options. Subs must be unloaded. 

    If this is your first time we recommend removing 4 cars to ease operations.

    To remove cars click on the mech panel, and click the icon of a car. This will set it to be removed to the maint. bay. To add cars make sure both turntables are clear and the add button will appear over the icon of the car.

    Please see in game keyboard commands for operational details.

    Please see in game instructions for keyboard commands.

    To move the transfer track you must be in system mode maint. and have transfer hold paused.

    Welcome to the Unofficial Zufari Sim.

    Jeeps: Be sure to keep your jeeps filled with fuel. To refuel them they must be empty and sent to the mech refuel area. Only the leading car can be fuelled.

    Animals: Be sure to to keep your animals well fed or they will not stay out in the field. If an animal blocks a jeep you can encourage them to move by calling them back to their home. You can cancel this action once they start moving again.

    Scoring: The more your guests see the more points you will get, however if your jeeps are stacked up and stopping this reduces their enjoyment and your score, so make sure you have the correct number of jeeps running for smooth operation and animals are not holding up the flow!

     

    Top Tips:

    To Add Cars: You will need to be in maintenance mode to switch, switch 2 to mech bay. Once this has been switched and there is space in front of the switch you can go to the mech panel and click the add car button.

    To Remove Cars: You will need to ensure that car ahead is clear of the track. Be sure to be in maintenance mode to switch, switch 1 to mech bay. When the car approaches the switch it will stop. Go to the mech panel and the car will have an icon to click to remove the car. The car can only be removed if empty.

    Jogging in Station: You can jog cars in the station to clear the gap.

     

    This is a 3D simulated game and therefore requires a high performance computer and internet speed to operate smoothly.

    See in game manual for keyboard commands.

    Ride can be ran automatic or manual. This can be changed in the maint. panel.

    See in game commands for instructions.

    Water levels must be full before you can begin controlling the turntable & lift.

    Please see in game keyboard commands for instructions.

    This simulation does not currently offer keyboard commands.

    This is an unofficial simulation, please see in game instructions for keyboard commands. To add remove trains, ensure they are stopped on the transfer track and in system mode. Maint. Click the Add / Remove button to slide them into mech bay.

    Please see keyboard commands within the options panel of the simulation.

    To add and remove trains you must be in maint. mode and lock and unlock the pins to allow the transfer track to slide across.

    Test launches must be done if the ESTOP button has been activated. 

    Park animation & ENSO is a V.I.P feature. When operating an ENSO train your operating points will double.

    To start up the simulation. 

    - Turn the power on, reset the E-STOP and set system mode to Maint. (Orange Light)

    - Next go to the mech panel and click start water. Water levels must be above the red line >95% full for boats to flow and blocks to be engaged.

    - Once water levels are set you open the block panel and begin to start up the blocks. 

    - You must activate lift hill blocks before the pre-lift blocks. The drop block will not be able to engaged until the boats in the station area have created space for more boats.

    - Once all blocks are active set system mode to Normal (Green Light) and away you go!

    To add and remove cars you must be in system mode Maint. (orange). You can add cars when the transfer is clear.

    To remove cars you must stop then using the block system before hitting remove car.

    You can have a max of 4 cars in the mech bay.

    Please see in-game keyboard commands for operating instructions.

    To move the transfer you must switch the Trans. Block off in system mode MAINT.

    Don't Look Down! 

    Please see in game keyboard commands for operating instructions.

    Please see in game instructions for keyboard commands.

    To remove trains ensure the restraints are up.

    To test launch a train you must click the launch button to change it to manual mode and press (Sometimes Hold) 'T' Key.

    You can only run 4 trains with peeps at a time. 

    Please see in game instructions for keyboard commands.

  • Peeps Handled (Highest Session / Total)
    215
    Time Played
    0 hours 15 mins 59 seconds
    Throughput (pph)
    807
    Score (Highest Session / Total)
    828
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    1,112
    Time Played
    0 hours 39 mins 54 seconds
    Throughput (pph)
    1,672
    Score (Highest Session / Total)
    11,232
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    400
    Time Played
    0 hours 20 mins 08 seconds
    Throughput (pph)
    1,192
    Score (Highest Session / Total)
    2,000
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    10,553 / 17,895
    Time Played
    12 hours 28 mins 52 seconds
    Throughput (pph)
    1,433
    Score (Highest Session / Total)
    1,065,853 / 1,807,095
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    1,208 / 1,352
    Time Played
    1 hours 13 mins 20 seconds
    Throughput (pph)
    1,106
    Score (Highest Session / Total)
    100,008 / 114,552
    Peeps Handled (Highest Session / Total)
    98
    Time Played
    0 hours 10 mins 57 seconds
    Throughput (pph)
    536
    Score (Highest Session / Total)
    8,200
    Peeps Handled (Highest Session / Total)
    230
    Time Played
    0 hours 13 mins 41 seconds
    Throughput (pph)
    1,008
    Score (Highest Session / Total)
    29,600
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    420
    Time Played
    0 hours 28 mins 52 seconds
    Throughput (pph)
    872
    Score (Highest Session / Total)
    42,000
    Peeps Handled (Highest Session / Total)
    120
    Time Played
    0 hours 08 mins 28 seconds
    Throughput (pph)
    850
    Score (Highest Session / Total)
    12,000
    Peeps Handled (Highest Session / Total)
    184
    Time Played
    0 hours 18 mins 30 seconds
    Throughput (pph)
    596
    Score (Highest Session / Total)
    18,400
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    1,023
    Time Played
    0 hours 54 mins 08 seconds
    Throughput (pph)
    1,133
    Score (Highest Session / Total)
    103,323
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    50
    Time Played
    0 hours 13 mins 07 seconds
    Throughput (pph)
    228
    Score (Highest Session / Total)
    6,000
    Peeps Handled (Highest Session / Total)
    1,008 / 1,391
    Time Played
    0 hours 52 mins 39 seconds
    Throughput (pph)
    1,585
    Score (Highest Session / Total)
    100,800 / 135,800
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    770
    Time Played
    0 hours 50 mins 28 seconds
    Throughput (pph)
    915
    Score (Highest Session / Total)
    77,000
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    50
    Time Played
    0 hours 06 mins 41 seconds
    Throughput (pph)
    448
    Score (Highest Session / Total)
    4,000
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    880
    Time Played
    0 hours 33 mins 59 seconds
    Throughput (pph)
    1,553
    Score (Highest Session / Total)
    7,024
    Peeps Handled (Highest Session / Total)
    223
    Time Played
    0 hours 22 mins 42 seconds
    Throughput (pph)
    589
    Score (Highest Session / Total)
    10,650
    Peeps Handled (Highest Session / Total)
    680
    Time Played
    0 hours 16 mins 09 seconds
    Throughput (pph)
    2,526
    Score (Highest Session / Total)
    41,480
    Peeps Handled (Highest Session / Total)
    44
    Time Played
    0 hours 11 mins 28 seconds
    Throughput (pph)
    230
    Score (Highest Session / Total)
    5,200
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    89
    Time Played
    0 hours 07 mins 20 seconds
    Throughput (pph)
    728
    Score (Highest Session / Total)
    8,900
    Peeps Handled (Highest Session / Total)
    102
    Time Played
    0 hours 11 mins 23 seconds
    Throughput (pph)
    537
    Score (Highest Session / Total)
    10,200
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    463
    Time Played
    0 hours 49 mins 02 seconds
    Throughput (pph)
    566
    Score (Highest Session / Total)
    54,820
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    26
    Time Played
    0 hours 07 mins 21 seconds
    Throughput (pph)
    212
    Score (Highest Session / Total)
    3,400
    Peeps Handled (Highest Session / Total)
    319
    Time Played
    0 hours 13 mins 43 seconds
    Throughput (pph)
    1,395
    Score (Highest Session / Total)
    30,300
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
    Peeps Handled (Highest Session / Total)
    0
    Time Played
    0
    Throughput (pph)
    0
    Score (Highest Session / Total)
    0
  • 5 Mech Call Outs To Taron
  • 50 Manual Launches On Taron
  • Auto Launch 150 Trains on Taron
  • Dispatch 250 Trains on Taron
  • Handle 1000 Peeps On Taron
  • Auto Launch 300 Trains On Mission 2
  • Dispatch 500 Shuttles On Mission 2
  • Handle 2500 Cadets On Mission 2
  • Manually Launch 150 Shuttles On Mission 2
  • 10 Mech Call Outs on WDW Monorail
  • 15 Mech Call Outs on WDW Monorail
  • 20 Mech Call Outs on WDW Monorail
  • Dispatch 150 Monorails
  • Dispatch 250 Monorails
  • Dispatch 50 Monorails
  • Handle 15,000 Peeps on WDW Monorail
  • Handle 40,000 Peeps on WDW Monorail
  • Handle 5000 Peeps On WDW Monorail
  • Score 100,000 On WDW Monorail
  • Score 25,000 On WDW Monorail
  • Score 50,000 On WDW Monorail
  • Dispatch 250 Logs On Splash Mountain
  • Handle 1000 Peeps On Splash Mountain
  • Score 100,000 On Splash Mountain
  • Score 50,000 On Splash Mountain
  • 10 Mech Call Outs on RNRC
  • 50 Manual Launches On RNRC
  • Auto Launch 75 Trains on RNRC
  • Dispatch 50 Trains on RNRC
  • Handle 500 Peeps On RNRC
  • 3 Continuous Inversions on RIPSAW
  • 4 Continuous Inversions on RIPSAW
  • 5 Continuous Inversions on RIPSAW
  • Handle 500 peeps on Ripsaw
  • Pull 5G on Ripsaw
  • Sustain 30secs of Peep Happiness On Ripsaw
  • 250 Fully Loaded Pre-Shows on Baron 1898
  • 5 Mech Call Outs To Baron 1898
  • 50 Fully Loaded Trains on Baron 1898
  • Dispatch 500 Trains on Baron 1898
  • Handle 1000 Peeps on Baron 1898
  • 12 Mech Call Outs To Helix
  • Dispatch 100 Full Trains On Helix
  • Handle 1000 Peeps On Helix
  • 5 Mech Call Outs to Phantom Manor
  • 50 Fully Loaded Lifts on Phantom Manor
  • Handle 50 Priority Peeps On Phantom Manor
  • Handle 5000 Peeps On Phantom Manor
  • Help 25 Slow Load Peeps on Phantom Manor
  • 5 Mech Call Outs on Space Mountain CA
  • Dispatch 100 Full Trains On Space Mountain CA
  • Dispatch 200 Shuttles On Space Mountain CA
  • Handle 20 Priority Peeps On Space Mountain CA
  • Handle 500 Peeps On Space Mountain CA
  • 20 Mech Call Outs on BTMR
  • Dispatch 250 Trains on BTMR
  • Handle 1000 Peeps on BTMR WDW
  • 100 Drops Without Downtime - Apocalypse
  • Drop 100 Cars on Apocalypse
  • Drop 25 Comfortable Standing Peeps On Apocalypse
  • Handle 250 Peeps on Apocalypse
  • Handle 50 Peeps on Apocalypse
  • Manually Drop 25 Individual Cars on Apocalypse
  • 5 Mech Calls Out On Ripsaw Falls
  • Dispatch 100 Logs on Ripsaw Falls
  • Dispatch 200 Fully Loaded Logs on Ripsaw Falls
  • Handle 300 Peeps on Ripsaw Falls
  • Score 50,000 on Ripsaw Falls
  • 10 Mech Call Outs to Matterhorn Bobsleds
  • Dispatch 200 Fully Loaded Bobs on Matterhorn Bobsleds
  • Dispatch 250 Bobs On Matterhorn Bobsleds
  • Handle 30 Priority Peeps On Matterhorn Bobsleds
  • Handle 500 Peeps On Matterhorn Bobsleds
  • 10 Mech Calls Outs On Test Track
  • Dispatch 200 Fully Loaded Sim Cars on Test Track
  • Dispatch 250 Cars on Test Track
  • Handle 1000 Peeps on Test Track
  • Score 100,000 on Test Track 2.0
  • Successfully Station Stop 5 times on Test Track
  • Handle 1000 Peeps on BGRMC
  • Handle 200 Priority peeps on BGRMC
  • Manually Switch 50 Times on BGRMC
  • 5 Mech Call Outs on TOT
  • Dispatch 100 Full Lifts on TOT
  • Handle 1000 Peeps on TOT
  • Start 200 Pre-shows on TOT
  • Call out Mech 5 Times on Maverick
  • Dispatch 200 Trains On Maverick
  • Dispatch 50 Full Trains On Maverick
  • Handle 100 Peeps on Maverick
  • Score 30,000 on Maverick
  • Dispatch 150 Cars on Mystic Manor
  • Handle 50 Priority Peeps On Mystic Manor
  • 10 Mech Call Outs on Wicker Man
  • Dispatch 100 Trains on Wicker Man
  • Handle 1000 Peeps on Wicker Man
  • Call out Mech 5 Times on California Screamin
  • Dispatch 100 Trains on California Screamin
  • Handle 300 Peeps on California Screamin'
  • Call out Mech 5 Times on The Smiler
  • Dispatch 100 Trains on The Smiler
  • Dispatch 500 Trains on The Smiler
  • Handle 100 Peeps On The Smiler
  • Handle 1000 Peeps On The Smiler
  • Handle 500 Peeps on The Smiler
  • Dispatch 100 Bikes on Motorbike Adventure
  • Handle 1000 Peeps on Motorbike Adventure
  • Handle 200 Single Peeps On Motorbike Adventure
  • Handle 80 Priority Peeps on Motorbike Adventure
  • Handle 1000 Peeps on Valhalla
  • Dispatch 100 Trains on bigFM Expedition Geforce
  • Handle 100 Guests on bigFM Expedition Geforce
  • Call out 5 Mechs on Dinosaur
  • Dispatch 100 Cars on Dinosaur
  • Handle 500 Peeps on Dinosaur
  • Call out 5 Mechs on Untamed
  • Dispatch 100 Trains On Untamed
  • Handle 500 Peeps on Untamed
  • Score 50000 On Untamed
  • call out 5 Mechs on WDW RR
  • Correct Station Stop 50 Times On WDW RR
  • Handle 500 Peeps on WDW RR
  • Whistle Correctly 50 Times on WDW RR
  • Call out 5 Mechs on ROTM
  • Dispatch 50 Trains on ROTM
  • Handle 1000 Peeps on ROTM
  • Call out 5 Mechs on Galactica
  • Dispatch 50 Trains on Galactica
  • Handle 500 Peeps on Galactica
  • Handle 100 Peeps On Stealth
  • Handle 500 Peeps on Stealth
  • Launch 50 Trains on Stealth
  • Score 10,000 on Stealth
  • Handle 500 Peeps on Vampire
  • Handle 500 Peeps on Th13teen
  • Handle 200 Peeps On Flyer
  • Score 1000 Points on Sky Scream
  • Call Out 5 Mechs on Colossos
  • Dispatch 20 Trains on Colossos
  • Handle 500 Peeps On Colossos
  • 100 Ride Cycles On Hex
  • Call out 5 Mechs on Hex
  • Handle 5000 peeps on Hex
  • Handle 500 Peeps on Flying Dutchman
  • Fully Load 50 Stretching Rooms
  • Handle 1000 Peeps on Haunted Mansion Sim
  • Handle 25 Priority Peeps
  • Handle 5000 Peeps on Star Tours
  • Handle 4000 Peeps On 20000 LUTS
  • Handle 3000 Peeps on Zufari
  • Handle 2000 Peeps on Duel
  • Handle 1000 Peeps on Bilge Rat Barges
  • Handle 100 Peeps on The Swarm
  • Handle 5000 Peeps on Iron Gwazi
  • Call Mech 10 times on Icon
  • Dispatch 200 Trains on Icon
  • Call Mech 10 Times on River Adventure
  • Dispatch 100 boats on JP River Adventure
  • Dispatch 1000 Peeps on SAW:The Ride
  • Score 25000 on Temple of Peril
  • Handle 1000 Peeps on Oblivion
  • Handle 1000 peeps on Flight Force
  • Handle 1500 Peeps On Toutatis
  • Reset 25 Launches on Toutatis